With at least one movement fragment, a unit may always move to an adjacent tile if it is possible at all. A movement point contains a certain number of movement fragments (3 in Classic ruleset) that are the minimal quantums of movement. the terrain-specific bonus is multiplied by 1.5.)Įach unit gets a limited number of movement points for a turn that depends on its class and sometimes health, veterancy and its owner's advances and wonders the points can be spent on any actions but they are not transferred between turns. (Rivers offer an additional defense bonus of 50%, i.e. See the page on combat for details, and the catalogue below for which terrains offer bonuses. Terrain affects combat very simply: when a land unit is attacked, its defense strength is multiplied by the defense factor ("bonus") of the terrain beneath it. Terrain serves three roles: the theater upon which your units battle rival civilizations, the landscape across which your units travel, and the medium which your cities work to produce resources. Other topologies are available as a server option.Įach square contains some kind of terrain, and together they form larger features like oceans, continents, and mountain ranges. It's a real gift for video game fans and, more specifically, anyone who appreciates a good strategy game.By default, the Freeciv world is made of squares arranged in a rectangular grid whose north and south (or sometimes east and west) edges end against the polar ice, but whose other two edges connect, forming a cylinder that can be circumnavigated. The first version of this project was released completely free of charge in 1997, with many improvements made to it since then, including bringing it to more than a dozen operating systems in more than 30 languages. The best part? No matter what, you can play both against the AI and against your friends over the Internet.įreeciv is an excellent turn-based strategy game and a true love letter to video games. On the other hand, there are also the standard games, in which you play on a procedurally generated map against however many opponents you want. On one hand, there are the scenarios, which are games created by the community in which you play on certain maps (Japan, United States, Europe, Earth) with a specific number of opponents. One of the most notable aspects of Freeciv is the large number of customization options available when creating a new game. That said, anyone who has ever played a Civilization game can see that the game is indeed very similar, and the general mechanics are almost identical to any game in Sid Meier's franchise. For this reason, the game not only has a good tutorial, in which you can learn the basics of the game, but it also has a Wiki with several official manuals depending on the rules you're playing with. The learning curve for the vast majority of 4X (the strategy subgenre to which Freeciv belongs) is usually quite high. But how do you win the game? That's easy: you can either annihilate the rest of the civilizations or build a spaceship to reach Alpha Centauri. New games start in 4000 BC by default, with just one settler and one explorer it's up to you to guide your civilization through the years, centuries, and millennia on your quest to become a dominant world power that's capable of winning the game. The gameplay in Freeciv is very similar to that of the aforementioned Civilization 2, although with some additions and tweaks inspired by the third installment, as well. Players can play both offline against the artificial intelligence in games that can last for hours, or online against more than 100 human players from all over the world. Freeciv is a free and open source turn-based strategy game that's openly inspired by the Civilization saga or, more specifically, the second and third installments of the franchise.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |